2014-06-07 05:06:03 +0000 <chirpsalot> aspidites: hmmm?
2014-06-07 05:06:35 +0000 <aspidites> -1 point for not being in haskell, and another -1 because i couldn't get the c++ version to load correctly, so i rewrote it in python since there aren't any qt 5 haskell bindings
2014-06-07 05:07:08 +0000 <chirpsalot> aspidites: my BF compiler was a crappy Python script that I wrote in like 30 minutes.
2014-06-07 05:07:12 +0000 <aspidites> chirpsalot: i wrote a small game a few months back, and have changed he graphics front end at least 4 times because of issues getting it to compile on windows (or reading that doing so on mac would be a pain)
2014-06-07 05:07:28 +0000 <chirpsalot> aspidites: if it makes you feel better: https://github.com/Chobbes/BF-jr/blob/master/bftomips.py
2014-06-07 05:07:37 +0000 <chirpsalot> Haha :). It's kind of garbage.
2014-06-07 05:08:10 +0000 <aspidites> more recently i've been toying with hsqml and the 0.3.0 version is promising enough that it may just work. especially as i've been able to compile it on windows (though i develop on linux)
2014-06-07 05:08:38 +0000 <chirpsalot> aspidites: mmmmmm, yeah. Writing the game in Haskell?
2014-06-07 05:09:34 +0000 <aspidites> chirpsalot: 1) that is pretty simple. makes me sad that youre on python three but not using a context manager to open the file 2) yeah, the games in haskell - lame 2d puzzle game
2014-06-07 05:10:17 +0000 <chirpsalot> aspidites: you mean "with"?
2014-06-07 05:10:39 +0000 <aspidites> yeah
2014-06-07 05:10:46 +0000 <chirpsalot> aspidites: it's super simple. Brainfuck is so easy to compile.
2014-06-07 05:11:24 +0000 <chirpsalot> aspidites: I probably should be using that, but eh...
2014-06-07 05:11:42 +0000 <aspidites> i suppose if the code isn't going anywhere it doesn't matter
2014-06-07 05:11:44 +0000 <chirpsalot> Doesn't really matter now!
2014-06-07 05:11:52 +0000 <chirpsalot> Nowhere at all :).
2014-06-07 05:13:40 +0000 <chirpsalot> aspidites: ah. I don't know anything about Haskell graphics stuff really.
2014-06-07 05:15:33 +0000 <aspidites> thus far haskell + qml has been rathe refreshing
2014-06-07 05:16:48 +0000 <chirpsalot> What is qml?
2014-06-07 05:17:03 +0000 <chirpsalot> Hmmmm.
2014-06-07 05:17:28 +0000 <chirpsalot> Interesting.
2014-06-07 05:26:09 +0000 <kini> <shelf> OPLSS is the first time i'll visit oregon i think
2014-06-07 05:26:09 +0000 <kini> you going to OPLSS this year?
2014-06-07 05:29:52 +0000 <shelf> yep :>
2014-06-07 05:35:19 +0000 <aspidites> qml is Qt's declarative frontend language
2014-06-07 05:35:35 +0000 <aspidites> drastic understatement, but apt enough i suppose
2014-06-07 05:36:36 +0000 <aspidites> replaces the ui format, which was a way to describe UIs using xml and extends it with other features such as property binding
2014-06-07 05:37:02 +0000 <aspidites> http://qt-project.org/doc/qt-4.8/qml-tutorial1.html
2014-06-07 05:45:18 +0000 <kini> shelf: awesome, have fun! sorta wish I could go but unlike last summer I'm working this year :)
2014-06-07 05:46:21 +0000 <kini> also a bunch of people at OPLSS last year told me to wait a couple years before going back again if I was going to go back, as the course material evolves sort of slowly (i.e. a lot of overlap with the directly previous year)
2014-06-07 05:46:58 +0000 <shelf> oh, you've been? some of it is going to be beyond me this time
2014-06-07 05:47:00 +0000 <shelf> but that's fine
2014-06-07 05:47:04 +0000 <kini> @larrytheliquid's attending this year
2014-06-07 05:47:04 +0000 <lambdabot> Unknown command, try @list
2014-06-07 05:47:09 +0000 <shelf> just got to soak it up~