2013-10-06 21:07:45 +0000jfischoff(~jfischoff@68.65.69.59.static-ip.telepacific.net)
2013-10-06 21:13:54 +0000 <sm> thanks for log activation chrisdone, jmcarthur
2013-10-06 21:14:37 +0000 <jmcarthur> it was all chrisdone (who is not here, btw)
2013-10-06 21:15:09 +0000 <sm> rats. well at least he can see it in the log
2013-10-06 21:17:15 +0000 <sm> for anyone wondering, we discussed this a month or two ago and had a vote which was pretty strongly in favour. Reasons for doing it were basically to grow the haskell game dev community IIRC
2013-10-06 21:19:16 +0000 <sm> unrelated: someone asked about the code from the text adventure talks at http://www.meetup.com/Los-Angeles-Haskell-User-Group/events/137210462/ , some or all of it is linked there now
2013-10-06 21:21:06 +0000scottj(~scott@206.212.250.58) ()
2013-10-06 21:21:23 +0000 <jmcarthur> ooh text adventure talks. don't think i even knew anything about this
2013-10-06 21:23:33 +0000 <sm> it looks like this is the single user version, which was presented first; in the second talk, it was reused to make a multi-user web version (demonstrating the value of purity)
2013-10-06 21:24:10 +0000 <sm> (and monad transformers)
2013-10-06 21:27:10 +0000 <sm> oh.. I think the web version is in https://github.com/paf31/Adventure/tree/coroutines/skeletons
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2013-10-07 00:18:28 +0000 <maverick_> Hmm I have to make a function that makes an optimal move in Tic Tac Toe ... makeMove :: Player -> Board -> Maybe Board, any ideas?
2013-10-07 00:19:12 +0000lemao(~lemao@201-43-231-2.dsl.telesp.net.br)
2013-10-07 00:20:39 +0000 <dwcook> maverick_, what sorts of ideas do you need?